How to implement the different IOR for each metal, for a slightly more nuanced appearance than just the Principled BSDF will offer? It would be a welcomed factor from reality and not
IOR / Index of Refraction List For Common Materials [For Use In 3D Materials / Rendering]
Blender Principled BSDF — Gordon Brander
IOR / Index of Refraction List For Common Materials [For Use In 3D Materials / Rendering]
IOR / Index of Refraction List For Common Materials [For Use In 3D Materials / Rendering]